And that's where it gets difficult and opaque.īut what makes MXM so interesting? On the one hand, an overarching standard enables notebook manufacturing to create flexible designs in which the graphic solutions can be varied almost at will, which could certainly save costs. Of course, it's difficult to combine new technologies like Dynamic Boost (Nvidia) or SmartShift (AMD) across platforms, but it could be.
But even though we have now arrived in 2020 and version 3.1, it is mainly the manufacturers themselves who are increasingly emphatically refusing to replace graphics modules in such an easy way. In 2004, Nvidia introduced MXM as the first open standard for interchangeable graphics solutions in the mobile sector.